
What happens when a fifteen-year-old buys a secondhand Sega Genesis in 2005 and finds a Toy Story cartridge that isn’t quite the game he remembers? That’s the premise Buzz.EXE Remake opens on, and it’s the question the current demo spends its two levels slowly answering.
The available demo only lets you control Woody, even though the character select screen also displays Rex, Hamm, Mr. Potato Head, and Rocky. Those four are visible but not yet playable, which matches the game’s own framing of itself as an in-progress remake rather than a finished release — the current build is explicitly labeled as a 1.5 update to the original Woody demo, with a second, larger demo still in development.
Both levels in the current build are drawn directly from the Toy Story game released for the Sega Genesis, with additional horror sections added on top rather than replacing the original stage layouts entirely.
One of the more talked-about additions is a Hide and Seek sequence where Woody has to duck behind cardboard boxes to avoid being spotted and captured by Buzz.EXE, the corrupted antagonist the whole game is named after. This particular setpiece draws direct inspiration from TOOLATE.EXE, a reference players familiar with the broader .exe horror-game space tend to pick up on immediately, and it functions as one of the tensest stretches in an otherwise action-lite demo.
Fans of the .exe horror subgenre will likely recognize the format immediately — a corrupted, cursed version of a beloved licensed character stalking the player through recreated levels from the original game.
Even within the limited Woody-only demo, Buzz.EXE Remake already branches into multiple documented endings, including a distinct Bo Peep route that leads to its own bad ending separate from the main Hide and Seek path. That’s a notable amount of branching for a demo still centered on a single playable character, and it suggests the eventual full roster — once Rex, Hamm, Mr. Potato Head, and Rocky become playable — is being built with route variation in mind from the start.
The game carries a clear content warning for blood, jumpscares, sudden loud noises, and extreme flashing lights, which is worth knowing going in given how much of the horror leans on sudden audio-visual shocks rather than slow-burn atmosphere.
The current Woody demo already includes multiple documented endings, including a separate Bo Peep route with its own bad ending, distinct from the main Hide and Seek path through the two Genesis-based levels.
Only Woody is currently controllable. Rex, Hamm, Mr. Potato Head, and Rocky appear on the character select screen but are not yet playable in the released demo.
Yes — it’s built as an extensive remake of an earlier Buzz.exe fangame, reworking the concept around levels lifted from the Sega Genesis Toy Story game rather than reusing the original’s structure directly.
For a demo that only lets you play as one toy, Buzz.EXE Remake already packs in more branching than its scope suggests, and between the cardboard-box Hide and Seek sequence and the looming presence of Buzz.EXE itself, it’s clear the finished roster of Rex, Hamm, Mr. Potato Head, and Rocky has a lot more corrupted cartridge left to survive.